It was one of the many ways Act of War was better than Command & Conquer for tuning Westwood’s trademark loosey-goosey gameplay. Rather than including airplanes on the map, taking off from the airports you build and then flitting a few screens over to bomb something, Eugen modeled airpower as an offmap asset controlled on a separate panel. Their debut RTS, Act of War, was Command & Conquer with a new take on airpower. You just have to play Wargame: Red Dragon.ĭeveloper Eugen has gone this route from land to air to sea before. If Wargame: European Escalation can do such an awesome job adding planes (read the review of Wargame: Airland Battle here), imagine what they can do with ships.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |